How it works
A question appears. Three portals rush toward you, each one carrying an answer on its crown. Swipe into the right one and your streak holds. Take the wrong gate and the correct answer flashes past you as a heart goes out. You get three.
Questions built fresh, every run
Nothing is drawn from a fixed bank, so nobody memorises which lane the answer sits in.
Wrong answers that look right
Each distractor comes from a mistake people actually make: the carry you forgot, the sign you flipped, the digits you swapped. Guessing does not carry you far.
Difficulty that tracks you
Answer well and the run speeds up and the questions climb. Miss and it eases off. A run lasts under a minute, which makes it a queue-length habit rather than a sit-down session.
Three tiers
- Easy Addition and subtraction
- Medium Times tables, division, two-digit work
- Hard Multi-step, negatives, percentages, fractions
What it costs
Free, with ads between some runs. The game never shows one in your first two sessions and never more than one in three runs after that. A single Remove Ads purchase clears them for good. Watching an ad to revive a run stays optional either way, and buying the app does not take that choice away.
Coming soon
Run to Learn is in the last stretch before the App Store. It needs an iPhone XS or newer on iOS 15 or later. Questions before then go to info@eren.sh.